12/9/2023 0 Comments Succubus 3.5Am I bugging you, I'm not touching you, am I bugging you, I'm not touching you. ![]() "First we'll start with a little fire.The two are functionally identical in terms of gameplay, with the only differences being cosmetic.īy default, Summon Sayaad summons either an Incubus or Succubus at random, but warlocks can speak with Laphandrus Voidheart/ Kazak Darkscream to obtain a Barbed Collar of the Succubus that changes the spell to, ensuring that only that gender is summoned. Only the most arrogant and proud evil souls, typically those of cruel kings, sadistic generals, and exceptionally violent warlords, can trigger the manifestation of a marilith.The Succubus is the female variant of the Sayaad, the third demonic minion available to the warlock, summoned through the ability. ![]() The most powerful mariliths serve no one, and instead command ravenous fiendish legions.Ī marilith is 6 to 9 feet tall and measures 20 feet from head to tail tip. The leaders of Abyssal hordes and queens of Abyssal nations, the dreaded mariliths serve demon lords as governesses, advisors, and even lovers, yet their brilliance as tacticians makes them most sought after as generals and commanders of armies. Treasure double (6 mwk longswords, other treasure) Organization solitary, pair, or platoon (1 marilith, 1–3 glabrezus, and 3–14 babaus) Multiweapon Mastery (Ex)Ī marilith never takes penalties to her attack roll when fighting with multiple weapons. Infuse Weapon (Su)Īny weapon a marilith wields gains a +1 enhancement bonus to attack and damage, and strikes as if it were a chaotic and evil cold iron weapon (in addition to retaining the qualities of its actual composition). Languages Abyssal, Celestial, Draconic telepathy 100 ft.Ī creature that takes damage from a marilith’s constrict attack must succeed on a DC 25 Fortitude save or lose consciousness for 1d8 rounds. Skills Acrobatics +23, Bluff +26, Diplomacy +26, Fly +18, Intimidate +26, Knowledge (engineering) +20, Perception +31, Sense Motive +23, Stealth +19, Use Magic Device +26 Racial Modifiers +8 Perception Str 25, Dex 19, Con 32, Int 18, Wis 18, Cha 25īase Atk +16 CMB +24 (+28 grapple) CMD 42 (can’t be tripped)įeats Bleeding Critical, Combat Expertise, Combat Reflexes, Critical Focus, Improved Critical (longsword), Improved Disarm, Power Attack, Weapon Focus (longsword) ![]() of objects only), project image (DC 24), telekinesis (DC 22)ġ/day- summon (level 5, 1 marilith 20%, 1 nalfeshnee at 35%, or 1d4 hezrous at 60%) Special Attacks constrict (tail slap, 2d6+10 plus crushing coils), infuse weapon, multiweapon masteryĬonstant- true seeing, unholy aura (DC 25)Īt will- greater teleport (self plus 50 lbs. Senses darkvision 60 ft., trueseeing Perception +31ĪC 32, touch 17, flat-footed 28 (+4 deflection, +4 Dex, +15 natural, –1 size)ĭR 10/cold iron and good Immune electricity and poison Resist acid 10, cold 10, fire 10 SR 28 This snake-bodied fiend has a six-armed woman’s torso, pointed ears, and glittering, otherworldly eyes.ĬE Large outsider ( chaotic, demon, evil, extraplanar)
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